Pig racing and the Fight Club
The attractions are how you get a crowd without serving every drink yourself. Two of them are advertised openly, one is not.

Pig racing
DRAGO's devlog "READY, SET, OINK!" describes the loop:
- Once the track is unlocked, you pick your favourite pig, place bets, and watch four pigs race.
- The pigs are not props. They escape, run around the property, dig holes everywhere, and occasionally trash the inside of the Road House.
- The betting is a two-way gamble. The devlog is explicit: set the odds wrong and you can pay out more than you take in. Pig racing is not free money; it is a Hype machine with a house edge you control badly at first.
In the official screenshots the pigs wear coloured harnesses and numbers (a green "2" is clearly visible), the track is fenced dirt with hay bales and hula-hoop decorations, there are proper bleachers, and attendees crowd the rail. The objective marker over the track carries a pig icon and a count — so there is a progression/collection element on top of the betting.
Practical advice: run the track when the bar is staffed. A pig race pulls people in and holds them, which is exactly what you want — as long as someone is pouring while you watch.
The slots
"Fire up the slots" is official store copy, listed alongside racing and entertainment as a way to "draw a crowd". Slots tick the same boxes as the pigs: passive income and passive Hype, with no server involved. The HUD's "Attraction needs attention x1" objective covers both.
Hype Girls
Also named on the store page: "Bring in the Hype Girls." They sit in the same bucket as gambling and entertainment — crowd-pull, not bartending. Expect them to need the same attention the other attractions do.
The Fight Club
The store page's line is a joke with a warning attached:
"Open the Fight Club…just don't talk about that one."
It is an underground attraction. One of the official screenshots shows what looks like a team bout — a banner reading RED TEAM VS BLUE TEAM with two heart icons below it, fighters on a barn floor and spectators behind a rail. It exists in the game's own marketing art, and it is the most "governance-risky" thing you can build: a crowd, a noise, and blood on the floor.
Two rules for it: build it after you have a crew that can keep the rest of the bar running, and clean afterwards like your business depends on it, because it does — evidence is what the law system runs on.
Attractions in priority order
| Attraction | When to build it | Main risk |
|---|---|---|
| Slots | As soon as you have spare cash | Almost none — passive, quiet |
| Pig racing | Once you can staff the bar without you | Pigs wreck things; bad odds cost money |
| Hype Girls | When the room is regularly full | Crowd you may not be able to serve |
| Fight Club | Late, with bouncers and cleaners | Police attention, damaged furniture, injury to your own flow |
Unconfirmed at launch
Pig race odds structure, unlock conditions and prices for each attraction, and whether the pigs' damage to the bar is a fixed cost or a random event. The release build unlocked on September 21, 2026; we update as we verify.
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